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Ape Fist Pharmaceuticals

AFP Stomach Concept
In collaboration with another artist (Zech) this piece was used as a title screen for the early phases of the game. Background work was handed off to another artist while characters were being illustrated. Aside from conceptualizing the environment, communication to the team and viewer about the main characters enemies and locomotion.

AFP Title Screen Thumbnail
A thumbnail for the title screen of the game, currently backlogged to prioritize other assets. This piece is to utilize the designs of flora and fauna while enticing a new player.

Stomach Pool Concept
Concept art for a grand area before the main challenge of the level. This design includes dead tissue, hanging strands and gastric acid. In this stage the player is to swing across the pool and grapple the glowing mass above.

Stage Design 1
In collaboration with the level designer, sections were broken up to understand how UV panels would function. Thumbnails of different textures were to utilize separate types of walls as the player would "feel" it out.

Stage Design 2
Sketches to communicate to the level designer the overall shape of the main level. A compromise was formed to utilize the created platforms and edit the surrounding form.

Menu Concept
In collaboration with the UX Designer, to create thumbnails during a discussion of a new drop down menu. The wooden box of specimen slides would be pulled out by a gorilla's hand off screen, hovering over different options in the menu.
Jettison

Jettison Opening Screen
An opening animation acting as the title screen. A cyberpunk inspired cityscape along with icons of the main character.

In-game UI
A mockup of the split screen ui, utilizing various weapon icons, ammo, player health and stamina.

In-game UI Mockup
A thumbnail for in game ui layout.

Title Screen Thumbnails
Various thumbnails pitched to the project lead, utilizing the same style and experimenting with different layouts.
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